AMX Mouse Uživatelská příručka

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5. The left hand socket is used exclusively for the Operating System and will already contain a ROM which must not be moved. The other four sockets ar

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Fig: 2: Connecting the AMX MouseThe AMX Mouse is compatible with all other Paged roms tested, as well as with the 6502 2nd processor. Since the Mouse

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As the Mouse is moved it generates hardware interrupts. These interrupts are used by the ROM to update various counters. These counters are used in tw

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2. At certain values (Set by the *SENSITIVITY command see. 5.13) the counters are reset to zero, and a cursor key code is generated instead. Therefore

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Icons may be used in either BASIC or Assembly language programs by using the AMX ROM routines.If you wish to display a particular icon, then you sim

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To remove the Pointer from the screen use the * HIDEPOINTER command (see 5.6 later). In order to move the Pointer smoothly over the screen,

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There are a large number of powerful commands provided by the ROM. Information on the Mouse commands can be checked by using the *HELP MOUSE

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or in assembly language—a simple example which plots points relative to the Mouse position:10 .forever LDA # 6420 LDX # block MOD 25630 LDY # block DI

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If you are using the *BREAK command in a program it should be followed by the END statement, e.g.10 *KEY 10 CHAIN "DESIGN"|M20 *P0INTER 0N30

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This file is automatically generated by the ICON DESIGNER (see 6:1) which allows the 32 User Icons to be designed using the Mouse.The format of the fi

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e.g. *HI.This command is used to remove the pointer from the screen. This is achieved by restoring the screen to its previous contents. These s

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If the icon number is from 32 to 95 the Icon definition stored in ROM is used to redefine ICON 0. Icon 0 is then displayed on the scr

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e.g. *MOU. ONWhenever the Mouse is to be used several vectors are changed, and interrupts generated. To use programs which are incom

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e.g. *PO. 80This command is used to specify which icons are to be used as the pointer: Each pointer consists of two parts. The first icon, i1, is used

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e.g. *SE. 2As the Mouse is moved it generates various interrupts. These interrupts are used to add/subtract numbers (sx,sy) from the current coo

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e.g. *UP.This command is used to move the text cursor to the current position of the Mouse (as read by OSWORD 64): The co-ordinates can then be read u

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e.g. *WINDOW 1,30,18,1, titleThe purpose of this command is to draw a window on the screen. The window has a border which is especially effective whe

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The ICON DESIGNER program enables you to define your own icons, which are numbered 0 to 31, and these occupy the 128 character spaces

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To load and run the program direct from tape or disc type *POINTER ON followed by pressing the < BREAK> key to reserve ROM workspace, followed b

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To alter the icon, simply move the pointer over each enlarged 'dot' and press EXECUTE to invert the colour of the dot. Pressing EXECUTE agai

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AMX MouseUSER GUIDEFor the AMX Mouse& BBC MicrocomputerbyD.S. ELLIOT© 1984 AMS Ltd: and Elliot Software Ltd:ADVANCED MEMORY SYSTEMS LIMITEDGreen L

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Fig: 5: The ROM Icons

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CONTENTS Page1 INTRODUCTION 4...1:1 The AMX Mouse package 4...1.2 Uses of

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The AMX Mouse together with the accompanying ROM and software represent a major advance in home computing, making the BBC computer much eas

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Together with the accompanying ROM routines, the AMX Mouse may be used with a wide range of commercial software, and when used with specially

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Full details of how to use the Mouse are given in Chapter 4, together with example programs, and a full explanation of the available ROM comman

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The ROM can quickly and simply be fitted using only a screwdriver, but when handling the ROM care must be taken to isolate it from sources of

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